using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum WeaponType
{
    Sword,
    Bow
}

[CreateAssetMenu(fileName = "Weapon Data", menuName = "Data/New Weapon")]
public class WeaponData : ScriptableObject
{
    public string weaponName;
    public Sprite sprite;
    public int attack;
    public bool isEquipped;
    [TextArea]public string description;
    public int ID;
    public WeaponType type;
}

